This command gives your current nation 1000 splendor. If not specified, this will be the country you are currently playing as. leader [fire] [shock] [maneuver] [siege] [country tag]. This command prints a specified amount of random RGB (color) values to the game.log file. Optional. The ID of the province to set the flag for. The country tag to print ideas to game.log for. If not specified, the country you are playing as will be affected. Optional. If you do not specify a country tag here, the first specified country tag will be annexed for the country you are currently playing as. Optional. Optional. The date you wish to set the game date to. Long time plater first time cheater. See argument information for Golden Bull IDs. Specify negative numbers to remove piety. If you do not specify a country tag here, aggressive expansion from all countries for the first specified country will be cleared. This command will enable and disable (toggle) the visibility of verbose AI information. This command adds loyalty to the estate with the specified ID. spread_revolution [province id] DLC: Emperor. Use clr_consort_flag to remove. This command adds a heir to your country - or the country with the specified country tag (if you specify a country tag). This command can be used to advance the progress of a missionary within a specified province. This command will reset the debug timer (after it has been started with the 'timer_start' command). The tag of the country you wish to add a heir to. That part is less surprising: just as in real life, you can expect to ally yourself with someone who dislikes you! Note that this command *sets* age, it does not add this number to the consort's existing age. The ID of the province you wish to make a backer of the current parliament issue. This command adds the specified amount of sailors to the specified country. fervor [amount] [country tag] DLC: Wealth of Nations. The legacy of the actual Roman Empire continues to dominate so much of our culture and our way of life. add_devastation [province id] [devastation amount]. NOTE: If the country already has at least one colonist, this command may reset existing colonist stats/values. The ID of the flag you wish to clear from the consort. Hover over a cheat code to view detailed argument explanation. This console command sets the religious school for the country with the specified country tag. The country tag of the country you wish to change the stability of. This command toggles the state/territory status for a specified province. The country tag of the country you wish to remove from your country's interest. See argument information for the game IDs (0-3). Is there a command that allows you to join the hre? The command can be used to change the legitimacy of the specified country's leader. This command ends the cooldown that limits how fast you can migrate. However, we need to address the obvious question before we dive in: why, exactly, would you want to join the HRE in the first place? Regardless of cultural development, youll need a total development of 200 or less. The amount of karma you wish to add to the specified country. This command will change the corruption of a specified country to the specified amount. The country tag of the country you wish to add Revolutionary Zeal to. Note that this will end a cooldown that is currently in place, not remove the cooldown for every migration (e.g. remove_cb [casus belli id] [country tag] [country tag]. Valve Corporation. This command spawns the unit with the specified ID within the province with the specified ID. Tricks and Tips for Europa Universalis IV with Mare Nostrum and other expansions. Hover over a cheat code to view detailed argument explanation. favors [country tag] [amount] DLC: The Cossacks. The amount you wish to increase to the prosperity progress percentage by. Note that they should be of the Reformed religion (as otherwise there is no fervor to add or remove). Even 5 months later I don't think there is a command to add provinces to the HRE. Executing this command will cause debug information about the economy to be printed to the game.log file. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. HOI4 Event IDs Victoria 2 Event IDs Negative numbers reduce diplomatic power. Otherwise, it will disable it. The tag of the country the first specified country should be a march for. The country tag of the country that you wish to change the religious school of. Specify a negative number to remove. The ID of the province you wish to change the base unrest of. The amount of piety you wish to add to the specified country. The country tag of the country you wish to end the mission cooldown for. The number you wish for the combat dice to always land on. Europa Universalis 4 is one of the most rewarding games you can play. If not specified, the idea group will be added to the country you are currently playing as. This command starts a pirate within the province with the specified ID. Despite the manic schedule, he finds plenty of time for books, comics, movies, and video games. The second country tag (optional) is for the the country that is imposing the aggressive expansion. This command will refresh the values on the performance calculator (this command is untested by EU4Cheats, so may not work as intended). This command will clear the console - meaning all messages previously sent to you will be hidden (they are not cleared console log files, just the in-game console). Base production efficiency is the multiplier used in the calculation for province production income, trade value, and goods produced. To find out the CID type of a faction, enable debug_mode, switch to a country that the faction is a rebel to and head to the "Stability & Expansion" tab of the Country View menu. what you want it to be called). The value to set the specified country's leader's legitimacy to. This command adds the specified amount to the specified province's base unrest. Note that this number will be multiplied by 1000, so a value of 2 here would add 2,000 manpower. May crash the game. This debug command initiates a forceful reevaluation of all region assignments for the AI of your current country. See arguments for ability IDs. The province ID of a province that is a member of the Trade Company you wish to toggle the investment for. The ID of the distaster you wish to start - e.g. The amount of man power is 1000x the number entered (e.g. A protectorate is a country that is protected and controlled by another. This will move your capital inside the HRE and you a member. Optional. It would work if your tag is in the HRE and the province bordered a HRE province. Specify a negative amount to remove base unrest. #1 < > Showing 1 - 1 of 1 comments Per page: 15 30 50 This console command will run the commands within the file with the specified name when the game year hits the specified year. Used for debug/development purposes, not recommended for players. For country tags, see our. If a country tag is specified, the country with this tag will instead have their diplomatic power changed. No, you will just have to be small. The amount of mandate you wish to add. Optional. If a country tag is specified, the army of the country with this tag will be reevaluated. The country tag of the country you wish to end all wars they are involved in. Long time plater first time cheater. This command will add the specified amount of army tradition to a specified country tag. emperor of HRE) then add it as that tag. The ID of the province you wish to remove a claim from. This will print price information to the game.log file. This command shows the modifier values (boosts, etc) for the specified province ID. This debug command starts a log for all crownland changes for the country with the specified country tag. The tag of the country to add the sailors to. This command adds the specified amount of humans to your current country. This command toggles (enables and disables) the games self-learning AI (artificial intelligence). The tag of the country you wish to clear the consort flag from. This debug command copies the version number of your Europa Universalis IV installation / game to your clipboard. The ID of the province you wish to begin reformation within. This is useful for debugging issues with collisions, etc. (can be negative) example: cash 999999 (adds 999999 ducats). The ID of the achievement you wish to test. The ID of the trait you wish to add to your ruler. Optional. This command adds a missionary to the country with the specified country tag. ", You must be logged in to post a comment This command enables and disables (toggles) the visibility of debug information. This command changes the owner of the specified province and also makes it a core of the country with the specified country tag. This command stops the debug timer from collecting data. This console command will create a galley with the specified name and abilities as a flagship. This is a toggle command that turns instant colonization on and off. Specify a negative number to remove liberty desire. This command reloads the game's trade winds. The tag of the country you wish to toggle the lucky nation status of. If youve been playing your game for a while, you might need to start over in order to pull this off. If not specified, the country that you are playing as will be affected. The ID of the reform you wish to apply on the Holy Roman Empire. The tag of the country the emperor you wish to change the imperial authority of belongs to. This command kills the heir of the specified country. The Europa Universalis IV console can be opened by pressing one of the following keyboard hotkeys: `, ~, SHIFT + 2. Running this command without any arguments adds 999 diplomatic power to your country. A country tag. Provinces can be set as part of the HRE by navigating to /Europa Universalis IV/history/provinces and opening the respective country file. 1. Optional. Negative numbers will remove army professionalism. 1 for level one, 2 for level two, and 3 for level three. The country tag of the country that has aggressive expansion imposed on that you want to clear. age_consort [years] [country tag] DLC: Rights of Man. The ID of the province you wish to issue a permanent claim for. The country tag of the country you wish to kill all court advisors in. See our idea group ID list for IDs. The country tag of the country you wish to add or remove harmony from. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. innovativeness [amount] [country tag] DLC: Rule Britannia. Optional. Event IDs This command will print a list of flags for the province with the specified ID to the console. If no country tag is specified, the country you are currently playing as will become the owner of the specified province. Powers are administrative, military, diplomatic, etc. This command will open (or close if already open) the specified window. If not specified, your current nation will be affected. When a province is assimilated, ownership is switched over (to the assimilating country), it is cored, and both its culture and religion are changed to that of the assimilating country. This command prints information about diplomatic relations to the game console. This console command adds the specified amount of reform desire to your current country. Optional. If specified, this should be the name of the animation you wish to spawn the actor with. The ID of the province you wish to view province flags for. Use the tag command to resume playing again. This command adds natives to the province with the specified ID. This command removes the wait time required for a enroute diplomats to be appointed (ignores the date check). This command prints out statistics attaining to power spending for all countries. The ID of the estate agenda you wish to start. The country tag of the country you wish to discover the capital. The leader's Maneuver rating, a number from 0-6. you can use " set_in_empire" on a province to add it to HRE. To add your country I think you need your captial to be in the HRE. The ID of any option for the specified event (where applicable). The admiral's Maneuver rating, a number from 0-6. 1950.02.23 for the 23rd February 1950. Optional. Estate IDs: The amount of loyalty you wish to add to the specified estate. This command prints the game's 'random count' and the seed of the map. The country tag of the country that you wish to find out the neighbor status of (whether or not the country you are playing as is a neighbor). If not specified, this command will apply to the country you are currently playing as. Specify a negative number to remove prestige. But do you know who can help you overcome your next major gaming challenge? This is a debug command - it tests the specified achievement. This cheat adds spy network points to the specified country tag. This cheat command starts the imperial incident with the specified ID. 'echo test 123' would print 'test 123' to the console. The tag of the country you wish to kill a cardinal within. This command prints the current time to the console. Optional. That should make them your vassal without taking up a slot. This command adds a diplomatic enroute to the country with the specified tag. add_liberty_desire [amount] [country tag]. If specified, the country with this tag will have their army reevaluated. The tag of the country you wish to add/remove war exhaustion from. If not specified, your current country will be affected. For example, 'commandlistfile.txt'. If not specified, the country that you are playing as will be affected. This command resets the statistics that show in the 'powerspend' command. This console command will clear all government reforms for the country with the specified country tag. The country tag of the country you wish to add reform progress to. To add the province to the Empire, it the history file should contain the line: hre = yes If you want a province to be added to the HRE only on certain bookmarks, you can start with hre = no The ID of the province to set the missionary progress for. The ID of the province you wish to spread the revolution to. Note that this command only works for provinces that are a part of a colony. This command can be used to add and remove military power to/from a specified country. This command sets the base manpower (multiplier) for the province with the specified ID to the specified value. Optional. This command changes the age of the heir of your current country. The admiral's Siege rating, a number from 0-6. This debug command prints to the console heir history. Just like that, you now have a capital province located within the Holy Roman Empire! You must log in or register to reply here. setmissionaryprogress [province id] [progress]. This is a debug command. This amount is multiplied by 100, so entering 1 here would add 100 natives (not just 1). This is a toggle command. The ID of the character to pass to the event. This command adds the specified amount of mandate to the country you are currently playing as. The first reason, though a shallow one, is that its pretty damn cool. The tag of the country you wish to add a colonist to. The country tag of the country you wish to become the overlord. Negative numbers remove humans. The country tag of the country imposing aggressive expansion on the first specified country. The tag of the country you wish to change the horde unity of. Specify a negative number to remove karma. This debug command initiates a forceful reevaluation of all planned army movements by the AI. For example, if you attack the owner of a province outright, you will anger the Emperor and pretty much kill your odds of conquering your way into the HRE. This website is not affiliated with Europa Universalis IV, or Paradox Interactive. A file name to save a log file to. A number. 0 being paused and 5 being the fastest setting. Negative numbers can be used to decrease the absolutism of a country. The amount of unrest (advancement) you wish to add. The amount of points you wish to add to all powers. This command makes one country protectorate another. This command will print the value of the specified modifier for the target country. If not specified, the leader will be spawned into your current country's military. But given OP owns most of england and large parts of france. This console command starts the estate agenda with the specified ID. This command, if executed without any arguments (just 'SetRandomCount'), will set the random count to 0. The amount of corruption you wish to set for the target country - note that this will set the country's corruption to this value, not add this to the existing amount. See argument information for religion school IDs. The value you wish to set the specified province's base manpower to. Specify a negative number to remove natives (-1 would remove 100 natives). If not specified, a cardinal within the country you are currently playing as will be killed. The country tag of the country that declared the casus belli (the other country involved in the casus belli). The country tag or province ID of the country/province you wish to change the religion of. If you specify a country tag as a second argument, the country with this tag will have their drill affected. The country tag of the country you wish to start the incident within. The country tag of the country you wish to change the progress of harmonization for. Optional. Useful for debugging issues related to AI budgets. -3 Unrest, -10% Tech cost and dip rep+1 if I remember correctly, which only adds on the more reforms are passed. If they are different, there is a problem (because two save files made at the same time should be identical). Developers, modders, and curious players may wish to simulate a crash for debugging purposes. If a country tag is specified, it will be executed within that country. The tag of the country that should no longer class the specified province as a core. This cheat adds a consort to your current country. This command toggles (enables and disables) the pop up that shows whenever you receive a message. add_trait [ruler trait id] DLC: Rights of Man. The second reason is a bit more strategic. This command will reload all areas on the map - useful for debugging and fixing bugs. Country Tags This command can add or remove money (ducats) from your country's (or a specified country's) treasury. Use clr_flag to remove. If no country tag is specified, the nation you are playing as will be affected. Optional. The tag of the country you wish to add a consort to. And afaik there is no console command for adding a province to HRE or joining it. The tag of the country you wish to make the owner of the specified province. Optional. This command sets your country's sprite level. Weve got some alternate methods below, and they may be better suited for your particular gaming style. The tag of the country you wish to integrate into another. When the existing Emperor dies, a new one must be selected. Making this happen is something that is easier said than done! This console command makes a country a subject of another country. This cheat command adds the specified amount of administrative power to the country with the specified country tag. By studying these numbers and patterns, youll get a better understanding of the games AI. This command kills the first cardinal (in the cardinal list) of the specified country. The amount of reform desire you wish to add to your country. add_idea_group [idea group key] [country tag]. The ID of the province you wish to toggle FoW within. Specify a negative number to remove stability. The number of the map mode you wish to change the map to. incident [shinto incident id] [country tag], insult [country tag] [country tag] [insult id], religious_school [religious school id] [country tag]. Shold I use the first one then teh 2nd one? This command enables and disables (toggles) the visibility of vertex textures in the game map. For a video game rooted in deep history, becoming part of such an important cultural force is downright awesome. The country tag of the country you wish to make a Synthetics state. The amount of innovativeness you wish to add. what you want it to be called). See argument information for where to place the file. The country tag of the country's leader you wish to change the legitimacy of. Instead, you need to go in with a very specific strategy. The country tag of the country that the first country is a march of. add_loyalty [estate id] [amount] DLC: The Cossacks. Specify a negative number to remove. This is a toggle command. See. This command resets the economy statistics (not the economy itself) that are shown when the economy console command is executed. This command enables and disables (toggles) smooth frame logging. Optional. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). Up-to-date, detailed help for the Europa Universalis IV (EU4) command pass_next_reform. If specified, the specified province will be claimed for the country with this tag. This command makes the province with the specified ID a core of the country it belongs to. The ID of the province you wish to spawn Jan Mayen in. The country tag of the country you wish to annex the first specified country. After that give yourself the land back you gave up. Optional. This command will start a reformation within the province with the specified province ID. This debug command will upload your game's latest crash dump. Receiver. The ID of the province you wish to claim for your current country (or another country if you specify a country tag after). But type help at the console and see if there's a command that I missed. The level you wish to set your country's isolationism to. If youre a combative player, you may be wondering if its possible to join the HRE through conquering. Synthetics is an easter egg state that can only be created through this console command. add_cb [casus belli id] [country tag] [country tag]. This command spawns an actor with the specified name and within the specified province. The country tag of the country you wish to add or remove prestige from. I would suggest creating a mod instead of meddling with the files directly. The ID of the province you wish to add natives to. This command will kill the ruler of the specified country. Why take this weird steps? If not specified, this will be the country you are currently playing as. The name of the newly created heavy flagship (i.e. The tag of the country you wish to add the diplomat enroute to. The country tag to remove the casus belli from. This console command sets the devotion of the country with the specified tag to the specified amount. 'English'). The amount of money you wish to add to the Curia Treasury. This command will add the specified amount of diplomatic power to your country. Optional. Specify negative numbers to reduce reform progress. This debug command can be used to free up space from crash dumps. This command enables and disables (toggles) terrain incognita. Stellaris Console Commands The ID of the province you wish to colonize for the country you are currently playing as. Optional. This command will print a list of the ideas (with information) for the specified country tag to the game.log file. Specify a negative number to remove base unrest. The ID of the global flag you wish to clear. Specify a negative number to subtract money (ducats). change_religion_court [court member id] [religion id]. For example, if you entered 1600, when the game hits the year 1600, the commands within the file would be ran. If not, it will be your country. This command enables debug tooltips meaning country tags, province IDs and border distances will be shown to you when you hover over locations in the game. The country you wish to start the event within. The country tag you wish to add the admiral to. Yes it does. The ID of the investment you wish to toggle for the province. EU4 is a game where your success or failure often hinges on who you ally yourself with. This command will give the Pope the Golden Bull with the specified ID.

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